Two videos for Goatron on the eve of their album launch
I was lucky enough to get a chance to create videos for two songs from the album “Ghostmoor” by Goatron.
Artwork for Finnish horror metal band Goatron’s upcoming album “Ghostmoor”. (To be released in the autumn of 2024)
New Artwork “The Perfect Night”
Acrylic on paper, A3
You can see a larger version in the “ART” section.
OWLS made it to the Bit1 Game Competition Finals!
Helsinki will be overrun by OWLS in the Bit1 Finals on May 17th in Helsinki.
OWLS
Game Design: Hannu Timonen, Eppu Syyrakki
Art Director: Hannu Timonen
Programmer: Eppu Syyrakki
OWLS is a gesture-operated 2D mobile game where you play a wizard trying to help a badger in his mission to save the lands and birds from corrupted owls. You have to learn the gestures for each spell in order to survive the dark landscapes under a vicious curse. You learn new spells as the story unfolds.
The art for the game is created both by traditional painting methods and 3D-renders that were then combined to create atmospheric landscapes, animals and animation. The environments are created with six parallax scrolling layers. OWLS uses Unity.
Owls is in its final stages of production and will be available for Android in the spring 2022.
Bomberfox
Art and Animation: Hannu Timonen, Niilo Kajala
Programming: Eppu Syyrakki, Laura Huovinen
Sound FX: Pekka Juntunen
Animation: Emilia Mikkola
Bomberfox is a single player Bomberman clone with some roquelike elements. You can read more about the developement here.
Svenska Yle BUU-klubben Christmas Game
Art: Hannu Timonen
Programming: Eppu Syyrakki
Buu-klubben Christmas Game was part of Svenska Yle’s Advent Calendar for children in their app. It is a straight forward game where a mouse skis, avoids obstacles and collects amazing christmas presents.
8 Ft.
Eppu Syyrakki: Programming
Laura Huovinen: Programming
Hannu Timonen: Art, music, sound fx
Niilo Kajala: VFX, animation
Janika Keskitalo: Art, Animation
8ft. is in its simplicity a spider simulator, where you can live your spider dream of exploring the human habitat and catching bugs. The game consists of two rooms that you can explore; kitchen and bathroom, both including tasty bugs for you to hunt.
https://tehn1ppe.itch.io/8ft
Ahti: Sewer Warrior
Art: Jussi Kanto, Hannu Timonen
Programming: Marjut Mikkola, Erno Sallinen
Project Management: Hannu Timonen
Ahti: Sewer Warrior is made for The ORAS Project funded by The Finnish ministry of environment. The main goal of the ORAS project is to raise awareness of nutrient cycle and the state of our waters. To reach these goals the project produces educational materials for different target groups with easily understandable content. The target groups are students in upper secondary level and in college. The project also targets the general public. In the game the player takes the role of Ahti, The god of the waters, struggling midst challenging scenarios caused by contaminants. Ahti’s commander, Colonel Pike, gives the player missions at the start of every level. The briefings and debriefings also include valuable information about sewage and the nutrient cycle.
The game challenges the player both to become a better player but also to think about recycling and the preservation of nature in our everyday lives. During the game, the player is tasked to destroy various contaminants in locations such as a sewer and a lake. The story will guide the player through the challenges of waste water treatment and helps to identify major problems within the nutrient cycle and sewage. In addition to the challenge and the story, Ahti: Sewer Warrior takes the player through the secrets of sewage with its impressive graphics and intuitive gameplay. With Ahti, the player learns priceless information and every playthrough will teach something new.